Photorealistic 3D Environments for MIT (please click to enlarge)
Abandoned Factory
Photorealistic 3D environment used for MIT Department of
Brain and Cognitive Sciences' development of an interactive,
audio-visual simulation environment using state-of-the-art video game
technology. Created using some Quixel Megascans scanned assets and some
original assets.
Abandoned Factory
Photorealistic 3D environment used for MIT Department of
Brain and Cognitive Sciences' development of an interactive,
audio-visual simulation environment using state-of-the-art video game
technology. Created using some Quixel Megascans scanned assets and some
original assets.
Abandoned Factory
Photorealistic 3D environment used for MIT Department of
Brain and Cognitive Sciences' development of an interactive,
audio-visual simulation environment using state-of-the-art video game
technology. Created using some Quixel Megascans scanned assets and some
original assets.
Lava Field
Photorealistic 3D environment used for MIT Department of
Brain and Cognitive Sciences' development of an interactive,
audio-visual simulation environment using state-of-the-art video game
technology. Created using some Quixel Megascans scanned assets.
The Path Less Traveled
Photorealistic Exterior 3D environment used for MIT
Department of Brain and Cognitive Sciences' development of an
interactive, audio-visual simulation environment using state-of-the-art
video game technology. Created using some Quixel Megascans scanned
assets.
Placebo Effect
Designed, modelled, animated and textured a 3D biological game world.
(For more In-Game images please visit
Game Steam Page)
Photorealistic 3D Renderings for IBM (please click to enlarge)
IBM at Pulse 2014
Photorealistic 3D rendering used for client IBM to visualize Trade Show booth prior to build
IBM at Pulse 2014
Photorealistic 3D rendering used for client IBM to visualize Trade Show booth prior to build
IBM at Smarter Enterprise
Photorealistic 3D rendering of a proposal to fabricate a Tram for the IBM Insight Expo.